Electronics, coding and hacking. And ADD.

On the move..


So we're finally on the move, it's finally happening. More or less everything is stored in cardboard boxes here and there, and quite frankly, I have no idea where anything is at the moment. All I know for sure is that my desk is empty, and I have barely touched my workstation in a week.

As soon as I've installed, I'll start experimenting again. The good thing about absence from your hobby, is the inspiration that comes with it. I'm full of ideas, good and silly ones, which I will test out as soon as I'm back. And I'm taking notes.

That's all there is to it for now, you faithful reader(s?) will have to wait for at least another week for an interesting update.

Oh, and Santa, if you're reading this: I need a signal generator and a logic analyzer.

Me, FPGA smitten? Unpossible!


So I'm already experimenting with multiple FPGA "cores" (in lack of a better term) running simultaneously, interfacing with peripheral equipment and regular day dreaming, with an empty stare, figuring out what's next.

I used to frown upon the FPGA evangelists, with their high-level language and configurable devices. Maybe in the shape of an ASIC, but programmable? No way. But now, I think I'm becoming one of them, and it's frightening how quickly one can change his mind.

I've been studying some rather complex cores lately, for example the FPGA64 and the Apple2FPGA, both very promising hardware emulators, and I keep thinking to myself, "Hell, I can do this! I want to do this!" Now, if someone would sponsor me with an, oh, say Cyclone II board, that'd be great.... :-)

It seems like the perfect intermediate between electronics and programming - it's what I've been waiting for. I'm not a fan of high-level languages, but the thought process behind the design is very low level, and I can live with that. At least, that's how I feel at the moment - as I stated earlier, minds can change rather quickly.

But, let's not get ahead of ourselves here. Runner up is the mini board interfacing a PS/2 keyboard and an LCD display. Get that to work first, then gradually increase the difficulty as I'm noticing the progress.

Eventually, I'll get The Perfect VGA Display DriverTM up and running for the 6502 computer. Oh yes, all I need is spare time, and lots of it.

SID chip replacement project


The TDA1543's finally arrived yesterday, after almost about a months wait. I bet, that if I were to race the package home from China, I would win by walking... blindfolded... on my hands.

The ultimate test for the breadboard SID chip, is to hook it up to a genuine Commodore 64 and see if it works, and how well it does the job. Since I now have all the parts required, it's a matter of assembling and testing. If I'm satisfied, I will design a PCB for it with the footprint of a DIP28 package, resembling the SID chip as much as possible.

Unfortunately, as you know, I don't have much playtime these days due to refurbishing the new house and moving. These days I'm installing laminate flooring, cutting and fitting boards until late night. Hopefully, the SID project will see the light of day this weekend...

The jungle of synthesized design


I finally got my Altera CPLD board in the mail yesterday. I was really looking forward to start playing with it immediately, but as it turned out, I had to download 3 gigabytes(!) worth of development tools in order to start. With an intensively shared internet connection, the playtime had to wait until tonight. I can't wait until I have my own private line.

What I received was an Altera board with a MAXII family (more specifically the EPM240T100C5) CPLD, coupled with an external 50MHz clock available to turn the wheel around. The programmer itself is a Chinese knock-off which is, supposedly, compatible with the original USB-Blaster from Altera. From what I have heard, it works just fine. Here's the hardware I'm playing with:

CPLD board and USB-Blaster

After installing the software, the first impressions vary from "WOW!" to "holy shit, how the hell am I going to learn this?" - but I'm determined to master this, once and for all.

After fiddling around with the controls for a bit, I finally got the essence of it and wrote a simple program that divided the clock down to blink an LED. This simple Youtube clip shows the board in action:

(I just had a mild cold, and I'm sniffing like crazy, so I did a short audioswap on Youtube to spare you the nasal sounds)

All in all, I'm quite pleased with the progress - a couple of hours from installing to having the first synthesized design up and running is more than satisfying. Really looking forward to play some more with it tomorrow.

We made it!


The C64 demo was finished at the party, several hours after the deadline. I didn't realize so much work remained; finishing the twist scroller, implementing the loader, adding and fading out the music, etc. I guess I spent about 12 hours coding at the party, in total. We were happy with the product, and landed on a 4th place in the Oldskool Demo Compo. Without further ado, here is our most recent demo, Naked Grinder by Hoaxers. A longplay of the demo can be seen on Youtube.

We will now be getting ready for X'2012. We'll have the demo ready before the party next time.

Meanwhile, a lot of goodies arrived. The ATmega, 24MHz crystals, PCB's and more, actually most parts for the Swinsid chip are in, so I'll probably start soldering up some prototypes tonight. Still haven't received the TDA1543's, so unless I do some creative hacking with the Swinsid code, I won't be hearing any sound just yet.

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